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From deep dark past of early 1999, comes about the only
worthwhile work I did on poker analysis that year of any
lasting significance. I've actually used these results
consistently over the years, and I think they've paid
off in spades.
Analysis of Unsuited Connectors
Here is a not-so-quick analysis of playing small unsuited connectors for
implied odds. This analysis assumes that you are in a loose game where many
players are seeing the flop. This is not an analysis of how to play these
hands in a heads-up situation. In this situation the hand will be mucked if the flop isn't favorable.
What favorable
means is of course open to interpretation. For simplicity, I'm
assuming that any flop of two pair or less won't be worth
continuing, and any two pair or better will be worth continuing.
The actual strategy you take, will of course depend on how the
play develops.
Here is a summary of the analysis that follows. One thing to
note is that I assume that you will be getting two or three
callers after the flop, hopefully down to the river. The calling
odds needed to make the call have been adjusted accordingly.
Unsuited Connectors Summary (8xo and worse)
| hand type |
% make - flop fits |
% win if flop fits |
odds needed |
situation needed |
| 0 gap |
15% |
35% |
12:1 |
SB with 5 limpers |
| 1 gap |
11% |
35% |
15:1 |
SB with 6 limpers |
| 2 gap |
7.43% |
40% |
20:1 |
unplayable |
| 3 gap |
3.80% |
53% |
60:1 |
unplayable |
The "preflop calling odds" is a recommendation made on the basis
of %make and %win numbers. These numbers are based not only on
the direct odds, but also implied odds for when you hit your
hand. If implied odds are NOT factored in 0-gap hands need about
19:1 odds for a call, and 1-gap need about 25:1 odds for a call.
These are INCREDIBLE odds, and should directly suggest that these
hands are not playable at all. In general this is the case. By
depending on implied odds, I've "pushed" the calling requirements
for the 0-gap hands to 13:1, and the calling odds for the 1-gap
to 15:1.
To make the "implied odds" calculations here, we assume that we
put in, on average, one bet per round for all the rounds, AND we
get two callers on the flop and the turn, and one caller on the
river. This makes for a total of 14 bets in the pot by the
river.
If you want to play a bit looser, you *might* consider just
"halving" the unfactored calling requirements. So you might call
with 0-gap medium hands for 10:1 odds, and 1-gap for 13:1. Going
ANY looser is going to cost you money for that hand in the long
run -- image considerations aside. Also note, I assume a rake
free game.
Basically the analysis shows that these hands are dogs, all
the way around. The only time you get pure value out of these
hands is when you are in the small blind and can play them for
half a bet. And you really want five callers ahead of you to
justify the chance.
Small Unsuited Connectors (0 gap)
In this discussion flushes will not be considered. With only on
small card of a suit, the chances that someone out there will
hold another of the same suit are too good to consider a 3flush
flop in one of your suits to be any good. This simplification is
very substantial, and it could be argued that it invalidates the
results. On the other hand I also err on the pessimistic side as
often as I can in an attempt to compensate for this flushy
assumption.
We only consider hands for which all straight making options are
possible. Thus, the hand has to be *at least* 54o, so that a flop
of A23 makes the straight. The 43o hand cannot make a straight with
three lower cards, so it is not a part of this analysis.
Chance of making two pair or better off the flop: 3.80%
Chance of making strong drawing hand off the flop: 11.02%
Note, that the probabilities listed above are very deceptive,
these represent the chance that you will flop a good hand or a
good draw. Of course, these hands will often lose to better
hands. You have the problem of often getting reverse implied
odds as well as getting implied odds.
Roughly speaking, your hands will hold up as follows:
| hand |
0 gap |
1 gap |
| two pair |
28% |
31% |
| trips |
61% |
62% |
| straight |
73% |
77% |
| full house |
92% |
92% |
| quads |
99% |
99% |
These figures all depend on table conditions and are not
considered to be fast and true. Rather they reflect a sampling
of several game types, sizes, and limits. The sampling was drawn
from over 2000 shown down hands on IRC. Thus they are biased to
a considerable extent, but I think they do reflect realistic
chances that a particular hand will hold up. In particular, the
tighter the game, and the more aggressive you play your hand, the
more likely each hand will hold up.
The analysis needs to continue in the vein of continuance. Usually,
if you make a "good" starting hand with a large field, you will
probably be committed to the river. Some of your opposition will
likely fold, making it three-way or heads up on at the turn/river.
I assume that you are going to have to show down a hand to win
the pot. This is also pessimistic. Therefore, the final results
might end up being a bit too tight. However, it is usually the
case that players play too loose and not too tight, so I'm not
going to be too concerned with this.
This really does turn into a multidimensional problem from this point.
We need to break down the analysis to a case by case basis, make some
rather arbitrary (pessimistic) assumptions and hope that in the long
run they hold to be true.
Cases to consider:
| two pair |
| trips |
| straight |
| full house |
| quads |
| open-ended straight draw |
In the following analysis the percentage chances of making the
improved hands assume that the flop is as scary as can be for
the hand that you hold. Thus if you hold XYo, and you make two
pair, the flop is assumed to be KXY. The suit possibilities will
not be enumerated, as flush hands and draws are not considered
viable hands with small unsuited connectors.
I also don't count straight flushes, this is again pessimistic.
CHANCE OF MAKING FINAL HAND FROM STARTING HAND
|
FLOPPED |
| |
two pair |
trips |
straight |
boat |
quads |
straight draw |
total improve % |
|
init % |
2.03 |
1.34 |
1.31 |
0.10 |
0.00 |
11.02 |
15.80 |
| high card |
|
|
|
|
|
22.20 |
|
| one pair |
|
|
|
|
|
36.63 |
|
| two pair |
83.26 |
|
|
|
|
8.33 |
|
| trips |
|
66.60 |
|
|
|
1.39 |
|
| straight |
|
|
100.00 |
|
|
31.45 |
|
| full house |
16.56 |
29.14 |
|
95.65 |
|
|
|
| quads |
0.19 |
4.26 |
|
4.35 |
100.00 |
|
|
|
To understand the table above, consider the case when you flop
two pair. This happens about 2.03% of the time. When you do
flop two pair, 83.26% of the time you will not improve. You will
improve to a full house 16.56% of the time. And you will improve
to quads about .19% of the time.
COMBINED PROBABILITIES
|
FLOPPED |
| |
two pair |
trips |
straight |
boat |
quads |
straight draw |
total improve % |
no fold'em |
|
init % |
2.03 |
1.34 |
1.31 |
0.10 |
0.00 |
11.02 |
15.80 |
|
| high card |
|
|
|
|
|
2.24 |
2.24 |
15.94 |
| one pair |
|
|
|
|
|
4.03 |
4.03 |
40.57 |
| two pair |
1.69 |
|
|
|
|
0.91 |
2.60 |
21.77 |
| trips |
|
0.89 |
|
|
|
0.15 |
1.04 |
4.26 |
| straight |
|
|
1.31 |
|
|
3.46 |
4.77 |
8.53 |
| full house |
0.33 |
0.39 |
|
0.09 |
|
|
0.81 |
2.22 |
| quads |
0.00 |
0.05 |
|
0.00 |
0.00 |
|
0.05 |
0.13 |
|
In the table above we combine the two probabilities. So that in the end,
there is a (2.03%)*(83.26%) = 1.69% chance that you will end up an unimproved two pair, and a
(11.02%)*(8.33%) = .91% chance that you will flop a straight draw which improves to two pair, for a grand
total of 2.6% of all hands winding up being two pair hands. As a sanity
check the no fold'em percentage for each hand is also listed. That is, for
a zero gap hand like 87o, it will improve to a straight 8.53% of the time.
From the total column, we can now determine, with a reasonable amount of confidence, what the
percentage of the time our starting
hand is going to end up winning the pot.
| hand |
% flop |
% win |
combined |
| high card |
2.24 |
0.00 |
0.00 |
| one pair |
4.03 |
2.00 |
0.08 |
| two pair |
2.60 |
31.00 |
0.81 |
| trips |
1.04 |
62.00 |
0.64 |
| straight |
4.77 |
77.00 |
3.67 |
| full house |
0.81 |
90.00 |
0.72 |
| quads |
0.05 |
99.00 |
0.05 |
| % pots won |
|
|
5.97 |
One way to look at this is that you'll need 15.75:1 effective odds to make
the raw call here. Looking at it another way, you'll win 35.2% of the pots when you
flop a good hand. Given the analysis so far, we can come up with an estimate of
what the pot needs to be offering to play these poor holdings.
There are two cases to consider. If we don't make a "good hand"
we will fold. If we do make a "good hand" we will almost always
go to the river, except in the case when a three flush flops,
when we will fold.
The particular odds that you need will of course depend on how many
mistakes your opponents make post-flop, and how loose they are. I leave
this work aside for now as it is very dependent on table conditions.
Small Unsuited Connectors (1 gap)
The analysis is identical except for the straight draws.
COMBINED PROBABILITIES
|
FLOPPED |
| |
two pair |
trips |
straight |
boat |
quads |
straight draw |
total improve % |
|
init % |
2.03 |
1.34 |
0.33 |
0.10 |
0.00 |
7.35 |
11.15 |
| high card |
|
|
|
|
|
1.63 |
1.63 |
| one pair |
|
|
|
|
|
2.69 |
2.69 |
| two pair |
1.69 |
|
|
|
|
0.61 |
2.30 |
| trips |
|
0.89 |
|
|
|
0.10 |
0.99 |
| straight |
|
|
0.33 |
|
|
2.31 |
2.64 |
| full house |
0.33 |
0.39 |
|
0.09 |
|
|
0.81 |
| quads |
0.00 |
0.05 |
|
0.00 |
0.00 |
|
0.05 |
|
Again we use the total column to determine what the percentage of the time our starting
hand is going to end up winning the pot.
| hand |
% flop |
% win |
combined |
| high card |
1.63 |
0.00 |
0.00 |
| one pair |
2.69 |
2.00 |
0.05 |
| two pair |
2.30 |
28.00 |
0.64 |
| trips |
0.99 |
61.00 |
0.60 |
| straight |
2.64 |
73.00 |
1.92 |
| full house |
0.81 |
92.00 |
0.74 |
| quads |
0.05 |
99.00 |
0.05 |
| % pots won |
|
|
4.00 |
Small Unsuited Connectors (2 gap)
The analysis is identical except for the straight draws.
COMBINED PROBABILITIES
|
FLOPPED |
| |
two pair |
trips |
straight |
boat |
quads |
straight draw |
total improve % |
|
init % |
2.03 |
1.34 |
0.33 |
0.10 |
0.00 |
3.63 |
7.43 |
| high card |
|
|
|
|
|
0.80 |
0.80 |
| one pair |
|
|
|
|
|
1.33 |
1.33 |
| two pair |
1.69 |
|
|
|
|
0.30 |
1.99 |
| trips |
|
0.89 |
|
|
|
0.05 |
0.94 |
| straight |
|
|
0.33 |
|
|
1.14 |
1.47 |
| full house |
0.33 |
0.39 |
|
0.09 |
|
|
0.81 |
| quads |
0.00 |
0.05 |
|
0.00 |
0.00 |
|
0.05 |
|
Again we use the total column to determine what the percentage of the time our starting
hand is going to end up winning the pot.
| hand |
% flop |
% win |
combined |
| high card |
0.80 |
0.00 |
0.00 |
| one pair |
1.33 |
2.00 |
0.03 |
| two pair |
1.99 |
28.00 |
0.55 |
| trips |
0.94 |
61.00 |
0.57 |
| straight |
1.47 |
73.00 |
1.07 |
| full house |
0.81 |
92.00 |
0.74 |
| quads |
0.05 |
99.00 |
0.05 |
| % pots won |
|
|
3.01 |
SMALL UNSUITED CONNECTORS (3 GAP)
The analysis is identical except I incorrectly assumed that there are no open
ended straight draws that you can flop.
COMBINED PROBABILITIES
|
FLOPPED |
| |
two pair |
trips |
straight |
boat |
quads |
straight draw |
total improve % |
|
init % |
2.03 |
1.34 |
0.33 |
0.10 |
0.00 |
0 |
3.80 |
| high card |
|
|
|
|
|
0 |
0.00 |
| one pair |
|
|
|
|
|
0 |
0.00 |
| two pair |
1.69 |
|
|
|
|
0 |
1.69 |
| trips |
|
0.89 |
|
|
|
0 |
0.89 |
| straight |
|
|
0.33 |
|
|
0 |
0.33 |
| full house |
0.33 |
0.39 |
|
0.09 |
|
|
0.81 |
| quads |
0.00 |
0.05 |
|
0.00 |
0.00 |
|
0.05 |
|
Again we use the total column to determine what the percentage of the time our starting
hand is going to end up winning the pot.
| hand |
% flop |
% win |
combined |
| high card |
0.00 |
0.00 |
0.00 |
| one pair |
0.00 |
0.00 |
0.00 |
| two pair |
1.69 |
28.00 |
0.47 |
| trips |
0.89 |
61.00 |
0.54 |
| straight |
0.33 |
73.00 |
0.24 |
| full house |
0.81 |
92.00 |
0.74 |
| quads |
0.05 |
99.00 |
0.05 |
| % pots won |
|
|
2.04 |
CALCULATION OF CALLING ODDS
These odds assume that you are only calling out of the small blind
We assume that if we lose at the river that we put in 6 small
bets, and if we win a total of 14 small bets are put into the pot
after the flop.
% make % win if made
0 gap 15 33
66
85
1 gap 11 35
65
89
2 gap 7.43 40
3 gap 3.80 53
fin
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